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28th March 2026

Series 0 — Balance & Configuration

The first official Blitz series has launched with significant balance changes across the board:

Game Duration
  • Blitz game duration reduced from 90 minutes to 60 minutes (10 Eternum Days).
Starting Resources
  • Realm starting materials updated for Series 0:
    • Wheat: 1,000
    • Labor: 1,500 (up from 1,200)
    • Wood: 360 (up from 180)
    • Coal: 240 (up from 120)
    • Copper: 120 (up from 60)
    • Donkeys: 500 (up from 200)
    • T1 Troops: 5,000 (up from 3,000)
  • Camp starting materials updated:
    • Wheat: 500
    • Labor: 5,000 (up from 2,500)
    • Donkeys: 1,000 (up from 200)
Realm Progression
  • All Realms now start the game at City level — the Settlement → City upgrade has been removed.
  • Kingdom upgrade costs updated: 720 Labor, 2,400 Wheat, 600 Essence, 360 Wood.
  • Empire upgrade costs updated: 1,440 Labor, 4,800 Wheat, 1,200 Essence, 720 Wood, 360 Coal, 360 Copper.
Production Rates
  • Base output of all resources, essence, and labor increased to 2 units/sec (up from 1 unit/sec).
  • Donkey production increased to 5/sec (up from 3/sec).
  • Labor input costs for simple mode resource production have been doubled.
  • Troop production: resource and labor input costs doubled alongside a doubled output rate, while wheat and essence input costs remain unchanged.
Building Costs
  • Essence costs for constructing T2 and T3 buildings have been halved — this applies to both military buildings (T2: 300 Essence, T3: 600 Essence) and T3 resource buildings (Adamantine Mine, Mithral Forge, Dragonhide Tannery: 300 Essence).
Exploration Rewards
  • Exploration reward table updated. T1 troop drops have been removed from exploration rewards:
RewardQuantityChance
Essence15035%
Essence30025%
Essence60015%
Labor50015%
Labor1,0005%
Donkeys5005%
Essence Rifts
  • Essence Rift discovery chance increased from 1/50 to 1/40.
  • Essence Rift production doubled from 10/sec to 20/sec.
Stamina Victory Points
  • VP awarding values updated:
    • Explore a tile: 5 VP (down from 10)
    • Claim a World Structure from bandits: 250 VP (down from 500)
    • Open a Relic Crate: 250 VP (down from 1,000)
    • Claim a Hyperstructure from bandits: 1,000 VP (down from 3,000)
    • Control a Hyperstructure: 1-6 VP/second (unchanged)
1 vs. 1 Mode
  • Hyperstructure calculation updated for 1 vs. 1 mode.
  • VP radius fixed for single-realm Blitz variants.

MMR & Leaderboards

  • MMR system rolled out to mainnet.
  • MMR leaderboard overhauled with podium display, badges, and "find me" button.
  • MMR profile enhanced with resource tier badges.
  • Leaderboard now populates during the game, not just at the end.

Post-Game Review

  • Full post-game review flow added with game review screens and map fingerprint review card.
  • Game review Blitz awards flow with refined visuals.
  • Shareable claim rewards recap card.

Realtime Chat

  • Realtime chat enabled on mainnet Blitz games.
  • Chat UI polished with message grouping, date separators, DM toasts, emoji categories, and typing indicators.

Prediction Markets

  • Prediction market UI unified with resolved winner behavior.
  • Market resolve and claim flow unified with improved redeemable UX.
  • Landing UX, filters, and data sources improved.

Visual & Audio

  • Night readability improved with moon rim lighting and a raised lighting floor.
  • Time-of-day readability improved across all phases.
  • Random biome light variants removed for visual consistency.
  • Sound effects expanded across UI, trading, chat, and 3D interactions.
  • Noisy gong sound removed from non-battle story events.
  • Worldmap camera tilt adjusted for a more tactical perspective.
  • Count-up animation added for resource balance changes.
  • Production badge pulse now color-matches its resource type.
  • Bottom-right panel refactored for smaller screens.
  • Markets terminal UI redesigned.
  • Marketplace UI/UX overhauled with performance optimizations.
  • Landing page redesigned with explicit Blitz and Eternum entry points, including prize pool display.
  • Loot chest reveal presentation polished.

Onchain Agent (Axis)

  • Full headless mode for AI orchestration.
  • ABI-driven action and policy pipeline.
  • A* pathfinder with biome-aware dynamic stamina costs and move executor.
  • Password authentication, auto-bootstrap, and heartbeat loop.
  • Axis documentation section added to game docs.

Factory V2

  • Complete rewrite of the game deployment factory.
  • Series and rotation launch runs with prize funding flow.
  • Mobile-optimized layout with advanced launch overrides.
  • Extensive hardening of indexer recovery, grouped launches, and maintenance flows.

Stability & Infrastructure

  • Torii connection health monitor with auto-reconnect.
  • Client clock drift capped to prevent resource desync.
  • VRF: single request per transaction enforced.
  • Transaction retry with backoff and configurable batch delay.
  • Production automation dashboard with inline feedback.
  • Game client memory retention reduced with lazy-loaded manifests.
  • Blitz and Eternum mode isolation hardened in the game client.

This changelog covers all game and documentation changes between 18 February and 28 March 2026.