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⚒️ Production

Standard vs. Simple

As is the case for building construction, Lords can choose between standard and simple production systems when deciding how they wish to produce their materials. This can be done by selecting the appropriate panel when making an order in the production screen.

Simple Mode Production

Note: Production works a little differently in Blitz compared to other game modes. Instead of streaming resources unit by unit and producing an output for as long as you have the requisite inputs, Lords must now commit the full material requirements to the production order upfront. The output is then produced at a given rate per second.

Standard Mode

The classic production system—every resource and troop production order requires food and a combination of other resources as inputs. As with buildings, standard mode is the more complex but efficient way to produce materials.

Simple Mode

Simple mode reduces the input requirements to food and labor. This is, once again, less efficient in both time and resources—but it allows Lords to produce resources on their Realm even if they don't have access to the input resources required in standard mode.

Materials Production

Food

Wheat is the only food source in Blitz and it can be produced without inputs. Once a Farm has been constructed, it can produce Wheat indefinitely.

Resources

The 9 resources found in Blitz are the backbone of the economy. Producing one resource requires the input of two other resources (standard mode), or labor (simple mode). Resources are also the main components in building construction and troop production - so mastery of these assets is key to success and security.

DRAFTING NOTE: Tables require review.
Simple Mode Production
ResourceInput ResourcesRealm OutputVillage Output
Wood
Wood
Labor
14/s
Fish
5/s
Wood
30/s
Wood
15/s
Stone
Stone
Labor
14/s
Wheat
5/s
Stone
30/s
Stone
15/s
Coal
Coal
Labor
17.9/s
Fish
5/s
Coal
30/s
Coal
15/s
Copper
Copper
Labor
21.7/s
Wheat
5/s
Copper
30/s
Copper
15/s
Obsidian
Obsidian
Labor
34.48/s
Fish
5/s
Obsidian
30/s
Obsidian
15/s
Silver
Silver
Labor
39.2/s
Wheat
5/s
Silver
30/s
Silver
15/s
Ironwood
Ironwood
Labor
53.73/s
Fish
5/s
Ironwood
30/s
Ironwood
15/s
Cold Iron
Cold Iron
Labor
65.28/s
Wheat
5/s
Cold Iron
30/s
Cold Iron
15/s
Gold
Gold
Labor
84.7/s
Fish
5/s
Gold
30/s
Gold
15/s
Hartwood
Hartwood
Labor
107.45/s
Wheat
5/s
Hartwood
30/s
Hartwood
15/s
Diamonds
Diamonds
Labor
156.28/s
Fish
5/s
Diamonds
30/s
Diamonds
15/s
Sapphire
Sapphire
Labor
231.7/s
Wheat
5/s
Sapphire
30/s
Sapphire
15/s
Ruby
Ruby
Labor
249.2/s
Fish
5/s
Ruby
30/s
Ruby
15/s
Deep Crystal
Deep Crystal
Labor
288.05/s
Wheat
5/s
Deep Crystal
30/s
Deep Crystal
15/s
Ignium
Ignium
Labor
300.13/s
Fish
5/s
Ignium
30/s
Ignium
15/s
Ethereal Silica
Ethereal Silica
Labor
379.05/s
Wheat
5/s
Ethereal Silica
30/s
Ethereal Silica
15/s
True Ice
True Ice
Labor
430.15/s
Fish
5/s
True Ice
30/s
True Ice
15/s
Twilight Quartz
Twilight Quartz
Labor
494.38/s
Wheat
5/s
Twilight Quartz
30/s
Twilight Quartz
15/s
Alchemical Silver
Alchemical Silver
Labor
678.48/s
Fish
5/s
Alchemical Silver
30/s
Alchemical Silver
15/s
Adamantine
Adamantine
Labor
877.8/s
Wheat
5/s
Adamantine
30/s
Adamantine
15/s
Mithral
Mithral
Labor
1,448.13/s
Fish
5/s
Mithral
30/s
Mithral
15/s
Dragonhide
Dragonhide
Labor
1,569.15/s
Wheat
5/s
Dragonhide
30/s
Dragonhide
15/s
Standard Mode Production
ResourceInput ResourcesRealm OutputVillage Output
Wood
Wood
Stone
4.1/s
Coal
3.9/s
Fish
5/s
Wood
30/s
Wood
15/s
Stone
Stone
Wood
4.6/s
Coal
3.4/s
Wheat
5/s
Stone
30/s
Stone
15/s
Coal
Coal
Stone
4.8/s
Copper
3.2/s
Fish
5/s
Coal
30/s
Coal
15/s
Copper
Copper
Coal
5.2/s
Obsidian
3/s
Wheat
5/s
Copper
30/s
Copper
15/s
Obsidian
Obsidian
Copper
4.9/s
Silver
3.3/s
Fish
5/s
Obsidian
30/s
Obsidian
15/s
Silver
Silver
Obsidian
5.4/s
Ironwood
2.9/s
Wheat
5/s
Silver
30/s
Silver
15/s
Ironwood
Ironwood
Silver
5.4/s
Cold Iron
2.9/s
Fish
5/s
Ironwood
30/s
Ironwood
15/s
Cold Iron
Cold Iron
Ironwood
4.7/s
Gold
3.7/s
Wheat
5/s
Cold Iron
30/s
Cold Iron
15/s
Gold
Gold
Cold Iron
5.2/s
Hartwood
3.2/s
Fish
5/s
Gold
30/s
Gold
15/s
Hartwood
Hartwood
Gold
6.4/s
Diamonds
2.1/s
Wheat
5/s
Hartwood
30/s
Hartwood
15/s
Diamonds
Diamonds
Hartwood
6.3/s
Sapphire
2.6/s
Fish
5/s
Diamonds
30/s
Diamonds
15/s
Sapphire
Sapphire
Diamonds
5/s
Ruby
3.9/s
Wheat
5/s
Sapphire
30/s
Sapphire
15/s
Ruby
Ruby
Sapphire
4.5/s
Deep Crystal
4.4/s
Fish
5/s
Ruby
30/s
Ruby
15/s
Deep Crystal
Deep Crystal
Ruby
5.2/s
Ignium
3.7/s
Wheat
5/s
Deep Crystal
30/s
Deep Crystal
15/s
Ignium
Ignium
Deep Crystal
5.4/s
Ethereal Silica
3.7/s
Fish
5/s
Ignium
30/s
Ignium
15/s
Ethereal Silica
Ethereal Silica
Ignium
5/s
True Ice
4.1/s
Wheat
5/s
Ethereal Silica
30/s
Ethereal Silica
15/s
True Ice
True Ice
Ethereal Silica
5.4/s
Twilight Quartz
3.8/s
Fish
5/s
True Ice
30/s
True Ice
15/s
Twilight Quartz
Twilight Quartz
True Ice
5.6/s
Alchemical Silver
3.7/s
Wheat
5/s
Twilight Quartz
30/s
Twilight Quartz
15/s
Alchemical Silver
Alchemical Silver
Twilight Quartz
6.4/s
Adamantine
3.1/s
Fish
5/s
Alchemical Silver
30/s
Alchemical Silver
15/s
Adamantine
Adamantine
Alchemical Silver
7.2/s
Mithral
2.8/s
Wheat
5/s
Adamantine
30/s
Adamantine
15/s
Mithral
Mithral
Adamantine
7.3/s
Dragonhide
3.1/s
Fish
5/s
Mithral
30/s
Mithral
15/s
Dragonhide
Dragonhide
Adamantine
6.6/s
Mithral
4.4/s
Wheat
5/s
Dragonhide
30/s
Dragonhide
15/s

Labor

Labor is the primary input for buildings and production in simple mode, but is also required in standard mode for building construction and Realm upgrades.

Labor is produced by permanently burning resources in the Keep. This creates a steady stream of labor at a fixed rate. Each of the 9 resources can be burned to produce labor at varying efficiency, dependent on rarity. The amount of resources burned per second to produce labor at the fixed rate is as follows:

DRAFTING NOTE: Table requires review.
Labor Production
ResourceInputLabor Output
Wood
Wood
Wood
30/s
Labor
30/s
Stone
Stone
Stone
30/s
Labor
30/s
Coal
Coal
Coal
30/s
Labor
30/s
Copper
Copper
Copper
15/s
Labor
30/s
Obsidian
Obsidian
Obsidian
15/s
Labor
30/s
Silver
Silver
Silver
10/s
Labor
30/s
Ironwood
Ironwood
Ironwood
7.5/s
Labor
30/s
Cold Iron
Cold Iron
Cold Iron
6/s
Labor
30/s
Gold
Gold
Gold
6/s
Labor
30/s
Hartwood
Hartwood
Hartwood
4.286/s
Labor
30/s
Diamonds
Diamonds
Diamonds
2.143/s
Labor
30/s
Sapphire
Sapphire
Sapphire
1.875/s
Labor
30/s
Ruby
Ruby
Ruby
1.875/s
Labor
30/s
Deep Crystal
Deep Crystal
Deep Crystal
1.875/s
Labor
30/s
Ignium
Ignium
Ignium
1.364/s
Labor
30/s
Ethereal Silica
Ethereal Silica
Ethereal Silica
1.304/s
Labor
30/s
True Ice
True Ice
True Ice
1.154/s
Labor
30/s
Twilight Quartz
Twilight Quartz
Twilight Quartz
0.938/s
Labor
30/s
Alchemical Silver
Alchemical Silver
Alchemical Silver
0.811/s
Labor
30/s
Adamantine
Adamantine
Adamantine
0.508/s
Labor
30/s
Mithral
Mithral
Mithral
0.357/s
Labor
30/s
Dragonhide
Dragonhide
Dragonhide
0.234/s
Labor
30/s

Troops

Troops are essential for exploration, defending your lands and conquering your enemies. Every Lord will be required to produce troops to ensure they remain a relevant force throughout the game. Three troop tiers are available, each requiring a combination of food, rare resources, and troops of the previous tier as input for production.

Note: Only T1 troops can be produced in both standard and simple mode. T2 and T3 troops can only be produced in standard mode.

DRAFTING NOTE: Tables require review.
Simple Mode Troop Production
TroopInput ResourcesRealm OutputVillage Output
Knight
Knight
Wheat
50/s
Fish
50/s
Labor
60/s
Knight
0.05/s
Knight
0.025/s
Crossbowman
Crossbowman
Wheat
50/s
Fish
50/s
Labor
60/s
Crossbowman
0.05/s
Crossbowman
0.025/s
Paladin
Paladin
Wheat
50/s
Fish
50/s
Labor
60/s
Paladin
0.05/s
Paladin
0.025/s
Standard Mode Troop Production
Tier 1 Troops
TroopInput ResourcesRealm OutputVillage Output
Knight
Knight
Wheat
50/s
Fish
50/s
Obsidian
5.3/s
Cold Iron
2.7/s
Knight
0.05/s
Knight
0.025/s
Crossbowman
Crossbowman
Wheat
50/s
Fish
50/s
Silver
4.4/s
Ironwood
3.6/s
Crossbowman
0.05/s
Crossbowman
0.025/s
Paladin
Paladin
Wheat
50/s
Fish
50/s
Copper
5.4/s
Gold
2.6/s
Paladin
0.05/s
Paladin
0.025/s
Tier 2 Troops
TroopInput ResourcesRealm OutputVillage Output
KnightT2
KnightT2
Wheat
75/s
Fish
75/s
Ruby
3.1/s
Deep Crystal
3.9/s
Knight
0.1/s
KnightT2
0.05/s
KnightT2
0.025/s
CrossbowmanT2
CrossbowmanT2
Wheat
75/s
Fish
75/s
Diamonds
3.9/s
Ethereal Silica
3.1/s
Crossbowman
0.1/s
CrossbowmanT2
0.05/s
CrossbowmanT2
0.025/s
PaladinT2
PaladinT2
Wheat
75/s
Fish
75/s
Sapphire
3.5/s
Ignium
3.5/s
Paladin
0.1/s
PaladinT2
0.05/s
PaladinT2
0.025/s
Tier 3 Troops
TroopInput ResourcesRealm OutputVillage Output
KnightT3
KnightT3
Wheat
100/s
Fish
100/s
Twilight Quartz
4/s
Mithral
2/s
KnightT2
0.1/s
KnightT3
0.05/s
KnightT3
0.025/s
CrossbowmanT3
CrossbowmanT3
Wheat
100/s
Fish
100/s
True Ice
4.8/s
Dragonhide
1.2/s
CrossbowmanT2
0.1/s
CrossbowmanT3
0.05/s
CrossbowmanT3
0.025/s
PaladinT3
PaladinT3
Wheat
100/s
Fish
100/s
Alchemical Silver
3.1/s
Adamantine
2.9/s
PaladinT2
0.1/s
PaladinT3
0.05/s
PaladinT3
0.025/s

Donkeys

The humble steeds that move all materials around the world must themselves be produced in a market building. Donkeys are one-time-use and consumed after a single journey, so Lords will need to produce a steady supply of donkeys to ensure that they can sustain their supply chains and logistics. Once the market has been constructed, donkeys only require a steady stream of food to produce.

DRAFTING NOTE: Table requires review.
Donkey Production
ResourceInput ResourcesRealm OutputVillage Output
Donkey
Donkey
Wheat
25/s
Lords
0.005/s
Donkey
0.5/s
Donkey
0.5/s