⚒️ Production
Standard vs. Simple
As is the case for building construction, Lords can choose between standard and simple production systems when deciding how they wish to produce their materials. This can be done by selecting the appropriate panel when making an order in the production screen.
Note: Production works a little differently in Blitz compared to other game modes. Instead of streaming resources unit by unit and producing an output for as long as you have the requisite inputs, Lords must now commit the full material requirements to the production order upfront. The output is then produced at a given rate per second.
Standard Mode
The classic production system—every resource and troop production order requires food and a combination of other resources as inputs. As with buildings, standard mode is the more complex but efficient way to produce materials.
Simple Mode
Simple mode reduces the input requirements to food and labor. This is, once again, less efficient in both time and resources—but it allows Lords to produce resources on their Realm even if they don't have access to the input resources required in standard mode.
Materials Production
Food
Wheat is the only food source in Blitz and it can be produced without inputs. Once a Farm has been constructed, it can produce Wheat indefinitely.
Resources
The 9 resources found in Blitz are the backbone of the economy. Producing one resource requires the input of two other resources (standard mode), or labor (simple mode). Resources are also the main components in building construction and troop production - so mastery of these assets is key to success and security.
DRAFTING NOTE: Tables require review.Resource | Input Resources | Realm Output | Village Output |
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Resource | Input Resources | Realm Output | Village Output |
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Labor
Labor is the primary input for buildings and production in simple mode, but is also required in standard mode for building construction and Realm upgrades.
Labor is produced by permanently burning resources in the Keep. This creates a steady stream of labor at a fixed rate. Each of the 9 resources can be burned to produce labor at varying efficiency, dependent on rarity. The amount of resources burned per second to produce labor at the fixed rate is as follows:
DRAFTING NOTE: Table requires review.Resource | Input | Labor Output |
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Troops
Troops are essential for exploration, defending your lands and conquering your enemies. Every Lord will be required to produce troops to ensure they remain a relevant force throughout the game. Three troop tiers are available, each requiring a combination of food, rare resources, and troops of the previous tier as input for production.
Note: Only T1 troops can be produced in both standard and simple mode. T2 and T3 troops can only be produced in standard mode.
DRAFTING NOTE: Tables require review.Troop | Input Resources | Realm Output | Village Output |
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Troop | Input Resources | Realm Output | Village Output |
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Troop | Input Resources | Realm Output | Village Output |
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Troop | Input Resources | Realm Output | Village Output |
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Donkeys
The humble steeds that move all materials around the world must themselves be produced in a market building. Donkeys are one-time-use and consumed after a single journey, so Lords will need to produce a steady supply of donkeys to ensure that they can sustain their supply chains and logistics. Once the market has been constructed, donkeys only require a steady stream of food to produce.
DRAFTING NOTE: Table requires review.Resource | Input Resources | Realm Output | Village Output |
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