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⚒️ Production

Standard vs. Simple

As is the case for building construction, Lords can choose between standard and simple production systems when deciding how they wish to produce their materials. This can be done by selecting the appropriate panel when making an order in the production screen.

Simple Mode Production

Note: Lords must commit the full material requirements to the production order upfront. The output is then produced at a given rate per second.

Standard Mode

The classic production system—every resource and troop production order requires food and a combination of other resources as inputs. As with buildings, standard mode is the more complex but efficient way to produce materials.

Simple Mode

Simple mode reduces the requirements for a production order to food and labor. This is, once again, less efficient in both time and resources—but it allows Lords to produce resources on their Realm even if they haven't yet aquired the input resources required for standard mode production.

Materials Production

Food

Wheat is the only food source in Blitz and can be produced without inputs. Once a Farm has been constructed, it can produce food indefinitely. Each Farm produces 5 Wheat per second.

Resources

The 9 resources found in Blitz are the backbone of the economy. Producing one resource requires the input of two other resources (standard mode), or labor (simple mode). Resources are also the main components in building construction and troop production - so mastery of these assets is key to success and security.

Produce from building

Simple Mode Production
ResourceInput Materials (units/s)Output (units/s)
Wood
Wood
Wheat
1
Labor
0.5
Wood
1
Coal
Coal
Wheat
1
Labor
1
Coal
1
Copper
Copper
Wheat
1
Labor
1
Copper
1
Ironwood
Ironwood
Wheat
2
Labor
2.5
Ironwood
1
Cold Iron
Cold Iron
Wheat
2
Labor
2.5
Cold Iron
1
Gold
Gold
Wheat
2
Labor
2.5
Gold
1
Adamantine
Adamantine
Wheat
4
Labor
10
Adamantine
1
Mithral
Mithral
Wheat
4
Labor
10
Mithral
1
Dragonhide
Dragonhide
Wheat
4
Labor
10
Dragonhide
1
Standard Mode Production
ResourceInput Materials (units/s)Output (units/s)
Wood
Wood
Wheat
1
Coal
0.2
Copper
0.2
Wood
1
Coal
Coal
Wheat
1
Wood
0.36
Copper
0.24
Coal
1
Copper
Copper
Wheat
1
Wood
0.36
Coal
0.24
Copper
1
Ironwood
Ironwood
Wheat
2
Coal
0.48
Copper
0.32
Ironwood
1
Cold Iron
Cold Iron
Wheat
2
Coal
0.48
Copper
0.32
Cold Iron
1
Gold
Gold
Wheat
2
Coal
0.48
Copper
0.32
Gold
1
Adamantine
Adamantine
Wheat
4
Coal
0.72
Ironwood
0.48
Adamantine
1
Mithral
Mithral
Wheat
4
Coal
0.72
Cold Iron
0.48
Mithral
1
Dragonhide
Dragonhide
Wheat
4
Coal
0.72
Gold
0.48
Dragonhide
1

Labor

Labor is the primary input for construction and production in simple mode, but is also required in standard mode for building construction and Realm upgrades. It is produced automatically by the Keep, creating a steady stream at a fixed rate of 1 labor per second.

Troops

Troops are essential for exploration, defending your lands and conquering your enemies. Every Lord will be required to produce troops to ensure they remain a relevant force throughout the game. Three troop tiers are available, each requiring a combination of food, rare resources, and troops of the previous tier as input for production.

Note: Only T1 troops can be produced in both standard and simple mode. T2 and T3 troops can only be produced in standard mode.

Simple Troop Production
Troop TypeInput Materials (units/s)Output (units/s)
T1 Knight
T1 Knight
Wheat
2
Labor
0.5
T1 Knight
5
T1 Crossbowman
T1 Crossbowman
Wheat
2
Labor
0.5
T1 Crossbowman
5
T1 Paladin
T1 Paladin
Wheat
2
Labor
0.5
T1 Paladin
5
Standard Troop Production
Troop TypeInput Materials (units/s)Output (units/s)
T1 Knight
T1 Knight
Wheat
2
Copper
0.24
T1 Knight
5
T1 Crossbowman
T1 Crossbowman
Wheat
2
Copper
0.24
T1 Crossbowman
5
T1 Paladin
T1 Paladin
Wheat
2
Copper
0.24
T1 Paladin
5
T2 Knight
T2 Knight
Wheat
4
T1 Knight
10
Copper
0.48
Cold Iron
0.32
Essence
1
T2 Knight
5
T2 Crossbowman
T2 Crossbowman
Wheat
4
T1 Crossbowman
10
Copper
0.48
Ironwood
0.32
Essence
1
T2 Crossbowman
5
T2 Paladin
T2 Paladin
Wheat
4
T1 Paladin
10
Copper
0.48
Gold
0.32
Essence
1
T2 Paladin
5
T3 Knight
T3 Knight
Wheat
7
T2 Knight
10
Cold Iron
0.64
Mithral
0.72
Essence
3
T3 Knight
5
T3 Crossbowman
T3 Crossbowman
Wheat
7
T2 Crossbowman
10
Ironwood
0.64
Adamantine
0.72
Essence
3
T3 Crossbowman
5
T3 Paladin
T3 Paladin
Wheat
7
T2 Paladin
10
Gold
0.64
Dragonhide
0.72
Essence
3
T3 Paladin
5

Donkeys

The humble steeds that move all materials around the world must themselves be produced in a market building. Donkeys are one-time-use and consumed after a single journey, so Lords will need to produce a steady supply of donkeys to ensure that they can sustain their supply chains and logistics. Once the market has been constructed, donkeys only require a steady stream of food to produce.

Donkey Production
ResourceInput Materials (units/s)Output (units/s)
Donkey
Donkey
Wheat
3
Donkey
0.1