🏰 Realms
In Blitz, each Lord starts the game commanding three Realms, evenly spaced in a triangular formation. These Realms are functionally identical and are not related to the 8,000 Realm NFTs that are the basis of Eternum. They can produce any of the nine resources available in Blitz and are equally capable in all aspects of the game, limited only by the skill and strategy of their Lord.

Registration
All Lords willing to participate in a Blitz game are required to register prior to the start of the Settling Phase. The 'Registration Phase' is different for each bracket, but in all cases it is used to predetermine the number of players and establish the size of the game world. Each wallet address can only be registered once per Blitz game. More information on Blitz registration requirements will be made available prior to launch.
Settling
Realms are settled during the 30-minute 'Settling Phase' prior to the start of the game. During this phase, registered Lords must confirm their participation in the game, after which their three Realms will be placed in a randomly assigned position. Lords who do not confirm participation within this timeframe will forfeit their entry into the session, leaving a potential spawn position empty throughout the game.
Settling Algorithm
The number of registered Lords for a session determines the size of the map and the number of Hyperstructures available for Lords to compete over. A single Hyperstructure marks the center of the map, around which other concentric Hyperstructure 'rings' are spawned every 18 hexes until all players are accommodated. The details of Hyperstructure spawns are explained in greater detail in the World Map section.
Once the size of the map and the number of Hyperstructures are determined, player positions are determined within the bounds of the Hyperstructure rings. While the order in which players are placed is randomised, the positioning is sequential and follows a rotational pattern to distribute Lords as evenly as possible and attempt to ensure equal opportunity in accessing the Hyperstructure objectives. The map structure and placement sequence for an example of 24 players is visualized below:

⚠️ IMPORTANT NOTE
There is no immunity period in Blitz. All Realms are able to be attacked and claimed from the moment the game begins.
Realm Details
Starting Resources
Starting Resources per Realm | Quantity |
---|---|
![]() Labor | 5,000 |
![]() Donkeys | 200 |
![]() T1 Troops | 3,000 |
Note: The type of T1 troop depends on the biome that the realm is spawned on. Starting troops will always have a combat advantage when defending their home.
Realm Progression
Realms can grow from a Settlement into a City, then to a Kingdom, and finally an Empire. Each upgrade level unlocks additional buildable hexes and defensive army slots, allowing for the expansion of your economy and strengthening of your defenses. Each progression requires specific materials, outlined in the table below:
Current Level | Next Level | Resources Required |
---|---|---|
Settlement | City | ![]() ![]() ![]() |
City | Kingdom | ![]() ![]() ![]() ![]() |
Kingdom | Empire | ![]() ![]() ![]() ![]() ![]() ![]() |
Realm Level | Buildable Hexes | Description |
---|---|---|
Settlement | 6 | A small settlement with a few buildings. |
City | 18 | A glorious city with many districts. |
Kingdom | 36 | A kingdom with many cities and towns. |
Empire | 60 | A vast empire with many kingdoms and cities. |
Realm Level | No. Field Armies | No. Guard Armies | Defense Slot Name |
---|---|---|---|
Settlement | 1 | 1 | Inner Keep |
City | 2 | 2 | Castle Wall |
Kingdom | 3 | 3 | Outer Bailey |
Empire | 4 | 4 | Watchtower |