🧱 Materials
Materials Overview
Materials encompass all transportable assets in Eternum, including:
- Resources: The 22 distinct resource types that can be produced on Realms based on their metadata
- Food: Essential wheat and fish that fuel production and troop movement
- Troops: Military units (Knights, Crossbowmen, Paladins) that can be assigned to armies
- Donkeys: One-time-use transport units required for moving materials across the world
- Labor: A special material that enables "simple mode" construction and production
- Ancient Fragments: Rare materials found in-game that are critical for Hyperstructure construction
While all materials can be transported, only specific resources can be produced by Realms based on their inherent properties. Most materials (except Labor) can be bridged out as ERC20 tokens.
Resources
Resources are the foundation of Eternum's economy. Each of the 22 resources plays a vital role in the game's ecosystem, from basic production to advanced military operations. All in-game resources can be traded freely and bridged out as ERC20 tokens.
Material Categories
Material Tiers
Resources are distributed across the 8,000 Realms based on rarity, creating natural scarcity and trade opportunities.
Rarity | Materials |
---|---|
Food | ![]() ![]() |
Special | ![]() ![]() ![]() |
Common | ![]() ![]() ![]() |
Uncommon | ![]() ![]() ![]() ![]() ![]() ![]() |
Rare | ![]() ![]() ![]() ![]() |
Epic | ![]() ![]() ![]() |
Legendary | ![]() ![]() ![]() |
Mythic | ![]() ![]() ![]() |
Units & Transport | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Basic Materials
Food


Food is the cornerstone of your realm's economy:
- Produced without additional resource inputs
- Required for most production chains
- Essential for maintaining troops and construction
Strategic Materials
Military



Military units have unique properties:
- They can be traded as resources
- Cannot be converted back to tradeable form once deployed to an army
- Once deployed, they can still be transferred between armies if they are located on adjacent hexes and are of the same type and tier
Transport (Donkeys)

Essential for logistics:
- Required for transferring and trading materials
- Consumed after a single use
Special Materials
$LORDS Currency

$LORDS is Eternum's economic backbone:
- Used as the currency for all market transactions
- Bridgeable to external networks
- Required to produce donkeys
Labor

Labor is a fundamental production material:
- New Season 1 mechanic
- Can be produced by any Realm or Village
- Introduces ‘simple mode’ which reduces the complexity of resource and troop production
- Required to construct most buildings
- Produced by burning resources, with rarer resources yielding more labor
Ancient Fragments

Strategic end-game material:
- Only found in world map Fragment Mines
- Required to commence the construction of Hyperstructures
- Cannot be produced