Skip to content

🧱 Materials

Materials Overview

Materials encompass all transportable assets in Eternum, including:

  • Resources: The 22 distinct resource types that can be produced on Realms based on their metadata
  • Food: Essential wheat and fish that fuel production and troop movement
  • Troops: Military units (Knights, Crossbowmen, Paladins) that can be assigned to armies
  • Donkeys: One-time-use transport units required for moving materials across the world
  • Labor: A special material that enables "simple mode" construction and production
  • Ancient Fragments: Rare materials found in-game that are critical for Hyperstructure construction

While all materials can be transported, only specific resources can be produced by Realms based on their inherent properties. Most materials (except Labor) can be bridged out as ERC20 tokens.

Resources

Resources are the foundation of Eternum's economy. Each of the 22 resources plays a vital role in the game's ecosystem, from basic production to advanced military operations. All in-game resources can be traded freely and bridged out as ERC20 tokens.

Produce from building

Material Categories

Material Tiers

Resources are distributed across the 8,000 Realms based on rarity, creating natural scarcity and trade opportunities.

Material Rarity Categories
RarityMaterials
Food
Wheat
Wheat
Fish
Fish
Special
Ancient Fragment
Ancient Fragment
Labor
Labor
Lords
Lords
Common
Wood
Wood
Stone
Stone
Coal
Coal
Uncommon
Copper
Copper
Obsidian
Obsidian
Silver
Silver
Ironwood
Ironwood
Cold Iron
Cold Iron
Gold
Gold
Rare
Hartwood
Hartwood
Diamonds
Diamonds
Sapphire
Sapphire
Ruby
Ruby
Epic
Deep Crystal
Deep Crystal
Ignium
Ignium
Ethereal Silica
Ethereal Silica
Legendary
True Ice
True Ice
Twilight Quartz
Twilight Quartz
Alchemical Silver
Alchemical Silver
Mythic
Adamantine
Adamantine
Mithral
Mithral
Dragonhide
Dragonhide
Units & Transport
Donkey
Donkey
Knight
Knight
Knight T2
Knight T2
Knight T3
Knight T3
Crossbowman
Crossbowman
Crossbowman T2
Crossbowman T2
Crossbowman T3
Crossbowman T3
Paladin
Paladin
Paladin T2
Paladin T2
Paladin T3
Paladin T3

Basic Materials

Food

Wheat
Fish

Food is the cornerstone of your realm's economy:

  • Produced without additional resource inputs
  • Required for most production chains
  • Essential for maintaining troops and construction

Strategic Materials

Military

Knight
Crossbowman
Paladin
🔣 Troop Limits
Max Field Troops Per Structure:
10
Max Troop Count Per Army:
100,000
Guard Resurrection:
12 hours

Military units have unique properties:

  • They can be traded as resources
  • Cannot be converted back to tradeable form once deployed to an army
  • Once deployed, they can still be transferred between armies if they are located on adjacent hexes and are of the same type and tier

Transport (Donkeys)

Donkey

Essential for logistics:

  • Required for transferring and trading materials
  • Consumed after a single use

Special Materials

$LORDS Currency

Lords

$LORDS is Eternum's economic backbone:

  • Used as the currency for all market transactions
  • Bridgeable to external networks
  • Required to produce donkeys

Labor

Labor

Labor is a fundamental production material:

  • New Season 1 mechanic
  • Can be produced by any Realm or Village
  • Introduces ‘simple mode’ which reduces the complexity of resource and troop production
  • Required to construct most buildings
  • Produced by burning resources, with rarer resources yielding more labor

Ancient Fragments

Ancient Fragments

Strategic end-game material:

  • Only found in world map Fragment Mines
  • Required to commence the construction of Hyperstructures
  • Cannot be produced