🪓 Buildings
Standard vs. Simple
Blitz offers two building systems. Lords can switch between standard and simple building modes at any time by clicking the toggle at the top of the construction tab.
Note: Some buildings only require labor to construct. Farms and Wood Mills have the same construction cost in both standard and simple building modes.
Standard Mode
This is the classic building experience. Construction requires a combination of labor and a particular set of resources as building materials. Standard mode is more complex as it involves a greater variety and amount of materials in storage, however it is far more efficient overall.
Simple Mode
This mode allows players to utilize labor as the singular input for construction. Simple mode greatly improves accessibility and simplifies gameplay overall, but is much less efficient in both time and materials.
Placement & Population
Placement
The construction tab can be accessed in the Local view. Buildings can be constructed on any buildable hex of a Realm, provided the owner has the requisite materials and population capacity. Buildable hexes are defined by the upgrade level (i.e. Settlement, City, Kingdom, or Empire) and are visible as hexes with patches of bare, prepared earth.
Population
Population is the total population used to construct the current buildings on a Realm, while the population capacity is the maximum available population with which to construct buildings. Worker Huts can be built to increase population capacity, while all other buildings require population capacity to be available in order to construct. Lords must balance their construction to ensure there is enough population capacity available to construct their desired production buildings.
Building Types
The Keep
All Realms start the game with a structure in the centre of the buildable hexes, known as the Keep. This structure represents the central point of governance of the Realm, and facilitates key functions such as Realm upgrades and labor production. This building cannot be destroyed and provides a baseline population capacity of 5.


- Produces labor
- Provides a baseline population capacity of 5
- Cannot be constructed or destroyed
Resource Buildings
There is a specific resource building for each of the 9 resources in Blitz, so Lords will require separate resource buildings if they wish to produce more than one type of resource.


- Produces Wood resource
- Same construction cost in both simple and standard modes



- Produces Coal resource



- Produces Copper resource



- Produces Ironwood resource



- Produces Cold Iron resource



- Produces Gold resource



- Produces Adamantine resource



- Produces Mithral resource



- Produces Dragonhide resource

Economic Buildings
These buildings define the utility of a Realm, including food production, donkey production, population capacity, and storage capacity. All of these buildings can be constructed in either standard or simple mode, but have varying costs and population requirements:

- Increases population capacity by 5







- Increases storage capacity by {formatNumberWithCommas(ETERNUM_CONFIG().carryCapacityGram[CapacityConfig.Storehouse]/1000 )} kg







- Produces Donkeys for transportation of materials








- Produces Wheat (food)
- Same construction cost in both simple and standard modes

Military Buildings
Military buildings are essential for developing armies to defend territories and project might. There are three 'tiers' of each of the three troop types, but a different building is required to produce each troop tier. As such, there are a total of 9 military buildings in the game.
Note: Only T1 troop buildings can be constructed in both standard and simple mode. T2 and T3 military buildings are only available for construction in standard mode.


- Produces T1 Knight units
- Available in both simple and standard building modes









- Produces T2 Knight units
- Only available in standard building mode








- Produces T3 Knight units
- Only available in standard building mode








- Produces T1 Crossbowman units
- Available in both simple and standard building modes









- Produces T2 Crossbowman units
- Only available in standard building mode








- Produces T3 Crossbowman units
- Only available in standard building mode








- Produces T1 Paladin units
- Available in both simple and standard building modes









- Produces T2 Paladin units
- Only available in standard building mode








- Produces T3 Paladin units
- Only available in standard building mode






Same Building Cost Increase
Building multiple buildings of the same type on a single Realm will cost progressively more each time. The cost increase is calculated using the following formula:
Cost = Base Cost + (Base Cost × 0.1 × (N-1)²)
Where:
- Base Cost is the initial cost of the building (from the tables above)
- N is the number of the same buildings already constructed
For example, if you build a second building of the same type (N=2), the cost will be:
Cost = Base Cost + (Base Cost × 0.1 × (2-1)²)
= Base Cost + (Base Cost × 0.1 × 1)
= Base Cost × 1.1
Note: Buildings need to be exactly the same type for this rule to apply. For example, building a Coal Mine after a Wood Mill (both being resource buildings) would not be subject to this cost increase.