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⚛️ World Physics

Blitz World Physics - Armies traversing the realm

In Blitz, every action is governed by onchain physics—immutable rules encoded directly onto the blockchain, ensuring fairness, transparency, and absolute consistency for all Lords. Here, code is law; no exceptions exist outside the boundaries set by these protocols.

Game Duration

Each Blitz game runs for exactly 2 hours.

Time

Time within a Blitz game is measured in Eternum Days, and each is precisely 5 minutes in length. One day ends and the next begins every 5 minutes, so a single Blitz game takes place over 24 Eternum Days.

Materials

In Blitz, materials such as food, resources, troops and donkeys are isolated within each round. There is no bridging of materials in and out of the game (other than Relics, which can be bridged in prior to the start of the game). All materials have an associated weight, which determines the amount that can be stored and the number of donkeys required to move the goods from place to place.

Note: This document will use 'materials' to refer to all tangible assets - i.e. food, resources, essence, labor, troops, and donkeys. This is not to be confused with 'resources', which specifically refers to the 9 resources in Blitz.

Cost of Production

With the exception of food, nothing in Blitz is produced for free; every unit of production demands an input—food, labor, resources, or some combination the three. Lords must consider these costs and effectively balance production to ensure they can maximize their Score within the 2-hour game window.

Travel

Transporting materials takes time and donkeys. Every transfer of materials between locations relies exclusively on these speedy and dependable creatures. Donkeys are single-use, consumed upon completing their journey, making continuous acquisition vital for maintaining supply chains.

Troops can also be moved between Realms using donkeys, but to dominate your enemies and ensure security of your lands, troops must be deployed to an army on the world map. Once troops are deployed, they cannot be taken back into the inventory. Their mobility is then governed by stamina, limiting the distance they can travel and the number of actions they can perform. Traveling between hexes or initiating an attack expends valuable stamina points, which are partially replensished each Eternum Day.

Hexes

Blitz unfolds across a procedurally-generated, hexagonal-tile world map. This represents the physical space of the world and defines spawn locations, biome distribution, and distances between Realms and other World Structures. This is the layer in which armies explore, fight, and capture, and is explorable in the 'World' view.

Zooming in, each Realm hex is broken up into smaller hexes which define the local area and building placement. Here in the 'Local' view, Lords can plan out their building placement and closely manage their population, supply chain, and production.

Biomes

Each hexagonal tile on the world map possesses a distinct biome. Each troop type responds uniquely to these varied terrains, gaining or losing combat efficiency and stamina based on their affinity with different biomes. Successful Lords must master biome knowledge to exploit strategic advantages or avoid costly missteps.

Available Biome Types

Bare

Bare biome

Beach

Beach biome

Deep Ocean

Deep Ocean biome

Grassland

Grassland biome

Ocean

Ocean biome

Scorched

Scorched biome

Shrubland

Shrubland biome

Snow

Snow biome

Subtropical Desert

Subtropical Desert biome

Taiga

Taiga biome

Temperate Desert

Temperate Desert biome

Decidious Forest

Decidious Forest biome

Temperate Rainforest

Temperate Rainforest biome

Tropical Rainforest

Tropical Rainforest biome

Tropical Seasonal Forest

Tropical Seasonal Forest biome

Tundra

Tundra biome

The Blitz Arena

The map on which Blitz takes place is designed to position Lords as equally as possible while also providing a dynamic battlefield that scales appropriately. Each player starts the game with three Realms, evenly spaced apart in a triangle and positioned between three complete and revealed Hyperstructures. Player Realms and Hyperstructures are placed in a specific pattern to ensure that all Lords have a comparable number of neighbors and equal access to Hyperstructures. More detail on the Realm and Hyperstructure placement systems are available in the Realms and World Map sections.

The primary objective of Blitz is to capture and hold as many Hyperstructures and World Structures as possible to accumulate Victory Points and secure a position at the top of the leaderboard.

The Blitz Arena - Competitive battleground