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⚒️ Production

Standard vs. Simple

As is the case for building construction, Lords can choose between standard and simple production systems when deciding how they wish to produce their materials. This can be done by selecting the appropriate panel when making an order in the production screen.

Simple Mode Production

Note: Production works a little differently in Season 1 compared to Season 0. Instead of streaming resources unit by unit and producing an output for as long as you have the requisite inputs, Lords must now commit the full material requirements to the production order upfront. The output is then produced at a given rate per second.

Standard Mode

The classic Eternum system—every resource and troop production order requires food and a combination of other resources as inputs. As with buildings, standard mode is the more complex but efficient way to produce materials.

Simple Mode

Simple mode reduces the requirements for a production order to food and labor. This is, once again, less efficient in both time and resources—but it allows Lords to produce resources on their Realm or Village even if they don't have access to the input resources required in standard mode.

Materials Production

Food

The rich and fertile lands of Eternum produce two staple food sources, Wheat and Fish. These are the only materials that can be produced without inputs, so once a Farm or Fishing Village has been constructed, they can produce food indefinitely.

Resources

The 22 resources found in Eternum are the backbone of the world economy. Producing one resource requires the input of two other resources (standard mode), or labor (simple mode). Resources are also the main components in building construction, troop production and Hyperstructure contributions - so mastery of these assets is key to success and security.

Simple Mode Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Wood
Wood
Labor
14
Fish
5
Wood
30
Wood
15
Stone
Stone
Labor
14
Wheat
5
Stone
30
Stone
15
Coal
Coal
Labor
17.9
Fish
5
Coal
30
Coal
15
Copper
Copper
Labor
21.7
Wheat
5
Copper
30
Copper
15
Obsidian
Obsidian
Labor
34.48
Fish
5
Obsidian
30
Obsidian
15
Silver
Silver
Labor
39.2
Wheat
5
Silver
30
Silver
15
Ironwood
Ironwood
Labor
53.73
Fish
5
Ironwood
30
Ironwood
15
Cold Iron
Cold Iron
Labor
65.28
Wheat
5
Cold Iron
30
Cold Iron
15
Gold
Gold
Labor
84.7
Fish
5
Gold
30
Gold
15
Hartwood
Hartwood
Labor
107.45
Wheat
5
Hartwood
30
Hartwood
15
Diamonds
Diamonds
Labor
156.28
Fish
5
Diamonds
30
Diamonds
15
Sapphire
Sapphire
Labor
231.7
Wheat
5
Sapphire
30
Sapphire
15
Ruby
Ruby
Labor
249.2
Fish
5
Ruby
30
Ruby
15
Deep Crystal
Deep Crystal
Labor
288.05
Wheat
5
Deep Crystal
30
Deep Crystal
15
Ignium
Ignium
Labor
300.13
Fish
5
Ignium
30
Ignium
15
Ethereal Silica
Ethereal Silica
Labor
379.05
Wheat
5
Ethereal Silica
30
Ethereal Silica
15
True Ice
True Ice
Labor
430.15
Fish
5
True Ice
30
True Ice
15
Twilight Quartz
Twilight Quartz
Labor
494.38
Wheat
5
Twilight Quartz
30
Twilight Quartz
15
Alchemical Silver
Alchemical Silver
Labor
678.48
Fish
5
Alchemical Silver
30
Alchemical Silver
15
Adamantine
Adamantine
Labor
877.8
Wheat
5
Adamantine
30
Adamantine
15
Mithral
Mithral
Labor
1,448.13
Fish
5
Mithral
30
Mithral
15
Dragonhide
Dragonhide
Labor
1,569.15
Wheat
5
Dragonhide
30
Dragonhide
15
Standard Mode Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Wood
Wood
Stone
4.1
Coal
3.9
Fish
5
Wood
30
Wood
15
Stone
Stone
Wood
4.6
Coal
3.4
Wheat
5
Stone
30
Stone
15
Coal
Coal
Stone
4.8
Copper
3.2
Fish
5
Coal
30
Coal
15
Copper
Copper
Coal
5.2
Obsidian
3
Wheat
5
Copper
30
Copper
15
Obsidian
Obsidian
Copper
4.9
Silver
3.3
Fish
5
Obsidian
30
Obsidian
15
Silver
Silver
Obsidian
5.4
Ironwood
2.9
Wheat
5
Silver
30
Silver
15
Ironwood
Ironwood
Silver
5.4
Cold Iron
2.9
Fish
5
Ironwood
30
Ironwood
15
Cold Iron
Cold Iron
Ironwood
4.7
Gold
3.7
Wheat
5
Cold Iron
30
Cold Iron
15
Gold
Gold
Cold Iron
5.2
Hartwood
3.2
Fish
5
Gold
30
Gold
15
Hartwood
Hartwood
Gold
6.4
Diamonds
2.1
Wheat
5
Hartwood
30
Hartwood
15
Diamonds
Diamonds
Hartwood
6.3
Sapphire
2.6
Fish
5
Diamonds
30
Diamonds
15
Sapphire
Sapphire
Diamonds
5
Ruby
3.9
Wheat
5
Sapphire
30
Sapphire
15
Ruby
Ruby
Sapphire
4.5
Deep Crystal
4.4
Fish
5
Ruby
30
Ruby
15
Deep Crystal
Deep Crystal
Ruby
5.2
Ignium
3.7
Wheat
5
Deep Crystal
30
Deep Crystal
15
Ignium
Ignium
Deep Crystal
5.4
Ethereal Silica
3.7
Fish
5
Ignium
30
Ignium
15
Ethereal Silica
Ethereal Silica
Ignium
5
True Ice
4.1
Wheat
5
Ethereal Silica
30
Ethereal Silica
15
True Ice
True Ice
Ethereal Silica
5.4
Twilight Quartz
3.8
Fish
5
True Ice
30
True Ice
15
Twilight Quartz
Twilight Quartz
True Ice
5.6
Alchemical Silver
3.7
Wheat
5
Twilight Quartz
30
Twilight Quartz
15
Alchemical Silver
Alchemical Silver
Twilight Quartz
6.4
Adamantine
3.1
Fish
5
Alchemical Silver
30
Alchemical Silver
15
Adamantine
Adamantine
Alchemical Silver
7.2
Mithral
2.8
Wheat
5
Adamantine
30
Adamantine
15
Mithral
Mithral
Adamantine
7.3
Dragonhide
3.1
Fish
5
Mithral
30
Mithral
15
Dragonhide
Dragonhide
Adamantine
6.6
Mithral
4.4
Wheat
5
Dragonhide
30
Dragonhide
15

Labor

Labor is a new mechanic in Season 1 that has been introduced to simplify and supplement gameplay. It is the primary input for buildings and production in simple mode, but is also required in standard mode for building construction, Realm upgrades and Hyperstructure contribution.

Labor is produced by permanently burning resources in the central structure of a Realm or Village. This creates a steady stream of Labor at a fixed rate. Each of the 22 resources can be burned to produce Labor at varying efficiency, dependent on rarity. The amount of resources burned per second to produce Labor at the fixed rate is as follows:

Labor Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Wood
Wood
Wood
30
Labor
30
Stone
Stone
Stone
30
Labor
30
Coal
Coal
Coal
30
Labor
30
Copper
Copper
Copper
15
Labor
30
Obsidian
Obsidian
Obsidian
15
Labor
30
Silver
Silver
Silver
10
Labor
30
Ironwood
Ironwood
Ironwood
7.5
Labor
30
Cold Iron
Cold Iron
Cold Iron
6
Labor
30
Gold
Gold
Gold
6
Labor
30
Hartwood
Hartwood
Hartwood
4.286
Labor
30
Diamonds
Diamonds
Diamonds
2.143
Labor
30
Sapphire
Sapphire
Sapphire
1.875
Labor
30
Ruby
Ruby
Ruby
1.875
Labor
30
Deep Crystal
Deep Crystal
Deep Crystal
1.875
Labor
30
Ignium
Ignium
Ignium
1.364
Labor
30
Ethereal Silica
Ethereal Silica
Ethereal Silica
1.304
Labor
30
True Ice
True Ice
True Ice
1.154
Labor
30
Twilight Quartz
Twilight Quartz
Twilight Quartz
0.938
Labor
30
Alchemical Silver
Alchemical Silver
Alchemical Silver
0.811
Labor
30
Adamantine
Adamantine
Adamantine
0.508
Labor
30
Mithral
Mithral
Mithral
0.357
Labor
30
Dragonhide
Dragonhide
Dragonhide
0.234
Labor
30

Troops

Troops are essential for exploration, defending your lands and conquering your enemies. Every Lord will be required to procure troops, either through production or purchase, to ensure they remain a relevant force throughout the game. In Season 1, two new troop tiers have been introduced, each requiring a combination of food, rare resources, and troops of the previous tier as input for production.

Note: Only T1 troops can be produced in both standard and simple mode. T2 and T3 troops can only be produced in standard mode.

Simple Mode Troop Production
TroopInput ResourcesRealm OutputVillage Output
Knight
Knight
Wheat
50
Fish
50
Labor
60
Knight
0.05
Knight
0.025
Crossbowman
Crossbowman
Wheat
50
Fish
50
Labor
60
Crossbowman
0.05
Crossbowman
0.025
Paladin
Paladin
Wheat
50
Fish
50
Labor
60
Paladin
0.05
Paladin
0.025
Standard Mode Troop Production
Tier 1 Troops
TroopInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Knight
Knight
Wheat
50
Fish
50
Obsidian
5.3
Cold Iron
2.7
Knight
0.05
Knight
0.025
Crossbowman
Crossbowman
Wheat
50
Fish
50
Silver
4.4
Ironwood
3.6
Crossbowman
0.05
Crossbowman
0.025
Paladin
Paladin
Wheat
50
Fish
50
Copper
5.4
Gold
2.6
Paladin
0.05
Paladin
0.025
Tier 2 Troops
TroopInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
KnightT2
KnightT2
Wheat
75
Fish
75
Ruby
3.1
Deep Crystal
3.9
Knight
0.1
KnightT2
0.05
KnightT2
0.025
CrossbowmanT2
CrossbowmanT2
Wheat
75
Fish
75
Diamonds
3.9
Ethereal Silica
3.1
Crossbowman
0.1
CrossbowmanT2
0.05
CrossbowmanT2
0.025
PaladinT2
PaladinT2
Wheat
75
Fish
75
Sapphire
3.5
Ignium
3.5
Paladin
0.1
PaladinT2
0.05
PaladinT2
0.025
Tier 3 Troops
TroopInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
KnightT3
KnightT3
Wheat
100
Fish
100
Twilight Quartz
4
Mithral
2
KnightT2
0.1
KnightT3
0.05
KnightT3
0.025
CrossbowmanT3
CrossbowmanT3
Wheat
100
Fish
100
True Ice
4.8
Dragonhide
1.2
CrossbowmanT2
0.1
CrossbowmanT3
0.05
CrossbowmanT3
0.025
PaladinT3
PaladinT3
Wheat
100
Fish
100
Alchemical Silver
3.1
Adamantine
2.9
PaladinT2
0.1
PaladinT3
0.05
PaladinT3
0.025

Donkeys

The humble steeds that move all materials around Eternum must themselves be produced in a market building. Donkeys are one-time-use and consumed after a single journey, so Lords will need to procure a steady supply of donkeys, either through production or purchase, to ensure that they can sustain their supply chains, trade with other players, and buy and sell from the Banks. Since donkeys are the 'gas' of this onchain world, they consume $LORDS - the native token of the ecosystem - during production.

Donkey Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Donkey
Donkey
Wheat
25
Lords
0.005
Donkey
0.5/s
Donkey
0.5/s