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⚒️ Production

Standard vs. Simple

As is the case for building construction, Lords can choose between standard and simple production systems when deciding how they wish to produce their materials. This can be done by selecting the appropriate panel when making an order in the production screen.

Simple Mode Production

Note: Production works a little differently in Season 1 compared to Season 0. Instead of streaming resources unit by unit and producing an output for as long as you have the requisite inputs, Lords must now commit the full material requirements to the production order upfront. The output is then produced at a given rate per second.

Standard Mode

The classic Eternum system—every resource and troop production order requires food and a combination of other resources as inputs. As with buildings, standard mode is the more complex but efficient way to produce materials.

Simple Mode

Simple mode reduces the requirements for a production order to food and labor. This is, once again, less efficient in both time and resources—but it allows Lords to produce resources on their Realm or Village even if they don't have access to the input resources required in standard mode.

Materials Production

Food

The rich and fertile lands of Eternum produce two staple food sources, Wheat and Fish. These are the only materials that can be produced without inputs, so once a Farm or Fishing Village has been constructed, they can produce food indefinitely.

Resources

The 22 resources found in Eternum are the backbone of the world economy. Producing one resource requires the input of two other resources (standard mode), or labor (simple mode). Resources are also the main components in building construction, troop production and Hyperstructure contributions - so mastery of these assets is key to success and security.

Simple Mode Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Wood
Wood
Wheat
1
Labor
0.5
Wood
1
Wood
0.5
Coal
Coal
Wheat
1
Labor
1
Coal
1
Coal
0.5
Copper
Copper
Wheat
1
Labor
1
Copper
1
Copper
0.5
Ironwood
Ironwood
Wheat
2
Labor
2.5
Ironwood
1
Ironwood
0.5
Cold Iron
Cold Iron
Wheat
2
Labor
2.5
Cold Iron
1
Cold Iron
0.5
Gold
Gold
Wheat
2
Labor
2.5
Gold
1
Gold
0.5
Adamantine
Adamantine
Wheat
4
Labor
10
Adamantine
1
Adamantine
0.5
Mithral
Mithral
Wheat
4
Labor
10
Mithral
1
Mithral
0.5
Dragonhide
Dragonhide
Wheat
4
Labor
10
Dragonhide
1
Dragonhide
0.5
Standard Mode Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Wood
Wood
Wheat
1
Coal
0.2
Copper
0.2
Wood
1
Wood
0.5
Coal
Coal
Wheat
1
Wood
0.3
Copper
0.2
Coal
1
Coal
0.5
Copper
Copper
Wheat
1
Wood
0.3
Coal
0.2
Copper
1
Copper
0.5
Ironwood
Ironwood
Wheat
2
Coal
0.6
Copper
0.4
Ironwood
1
Ironwood
0.5
Cold Iron
Cold Iron
Wheat
2
Coal
0.6
Copper
0.4
Cold Iron
1
Cold Iron
0.5
Gold
Gold
Wheat
2
Coal
0.6
Copper
0.4
Gold
1
Gold
0.5
Adamantine
Adamantine
Wheat
3
Coal
0.9
Ironwood
0.6
Adamantine
1
Adamantine
0.5
Mithral
Mithral
Wheat
3
Coal
0.9
Cold Iron
0.6
Mithral
1
Mithral
0.5
Dragonhide
Dragonhide
Wheat
3
Coal
0.9
Gold
0.6
Dragonhide
1
Dragonhide
0.5

Labor

Labor is a new mechanic in Season 1 that has been introduced to simplify and supplement gameplay. It is the primary input for buildings and production in simple mode, but is also required in standard mode for building construction, Realm upgrades and Hyperstructure contribution.

Labor is produced by permanently burning resources in the central structure of a Realm or Village. This creates a steady stream of Labor at a fixed rate. Each of the 22 resources can be burned to produce Labor at varying efficiency, dependent on rarity. The amount of resources burned per second to produce Labor at the fixed rate is as follows:

Labor Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)

Troops

Troops are essential for exploration, defending your lands and conquering your enemies. Every Lord will be required to procure troops, either through production or purchase, to ensure they remain a relevant force throughout the game. In Season 1, two new troop tiers have been introduced, each requiring a combination of food, rare resources, and troops of the previous tier as input for production.

Note: Only T1 troops can be produced in both standard and simple mode. T2 and T3 troops can only be produced in standard mode.

Simple Mode Troop Production
TroopInput ResourcesRealm OutputVillage Output
Knight
Knight
Wheat
2
Labor
0.5
Knight
5
Knight
2.5
Crossbowman
Crossbowman
Wheat
2
Labor
0.5
Crossbowman
5
Crossbowman
2.5
Paladin
Paladin
Wheat
2
Labor
0.5
Paladin
5
Paladin
2.5
Standard Mode Troop Production
Tier 1 Troops
TroopInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Knight
Knight
Wheat
2
Copper
0.4
Knight
5
Knight
2.5
Crossbowman
Crossbowman
Wheat
2
Copper
0.4
Crossbowman
5
Crossbowman
2.5
Paladin
Paladin
Wheat
2
Copper
0.4
Paladin
5
Paladin
2.5
Tier 2 Troops
TroopInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
KnightT2
KnightT2
Wheat
3
Knight
10
Copper
0.2
Cold Iron
0.6
Essence
1
KnightT2
5
KnightT2
2.5
CrossbowmanT2
CrossbowmanT2
Wheat
3
Crossbowman
10
Copper
0.2
Ironwood
0.6
Essence
1
CrossbowmanT2
5
CrossbowmanT2
2.5
PaladinT2
PaladinT2
Wheat
3
Paladin
10
Copper
0.2
Gold
0.6
Essence
1
PaladinT2
5
PaladinT2
2.5
Tier 3 Troops
TroopInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
KnightT3
KnightT3
Wheat
4
KnightT2
10
Cold Iron
0.4
Mithral
0.8
Essence
3
KnightT3
5
KnightT3
2.5
CrossbowmanT3
CrossbowmanT3
Wheat
4
CrossbowmanT2
10
Ironwood
0.4
Adamantine
0.8
Essence
3
CrossbowmanT3
5
CrossbowmanT3
2.5
PaladinT3
PaladinT3
Wheat
4
PaladinT2
10
Gold
0.4
Dragonhide
0.8
Essence
3
PaladinT3
5
PaladinT3
2.5

Donkeys

The humble steeds that move all materials around Eternum must themselves be produced in a market building. Donkeys are one-time-use and consumed after a single journey, so Lords will need to procure a steady supply of donkeys, either through production or purchase, to ensure that they can sustain their supply chains, trade with other players, and buy and sell from the Banks. Since donkeys are the 'gas' of this onchain world, they consume $LORDS - the native token of the ecosystem - during production.

Donkey Production
ResourceInput Materials (units/s)Realm Output (units/s)Village Output (units/s)
Donkey
Donkey
Wheat
3
Donkey
3/s
Donkey
3/s