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🛖 Villages

Beyond the limited number of sacred Realms lies the humble yet vital Village—small settlements established on hexes that surround a settled Realm. These modest outposts offer a more accessible entry into Eternum, serving as gateways for new settlers and loyal subjects. Additionally, they can act as supplementary playing pieces for more serious players who wish to maximise their potential. Each settled Realm can have up to six Villages surrounding it, allowing up to 48,000 Villages in Season 1!

Settling

Villages are settled by minting a Village token. Aspiring settlers can choose to place their Village next to a specific Realm by entering the asset ID of a settled Realm, or let fate guide them to a random Realm's outskirts - either way, the Realm that they spawn adjacent to becomes that Village's 'parent' Realm. Players may also choose which of the six possible hexes they spawn on by selecting a compass direction.

Village Settling Screen

Three villages settled next to a realm

Starting Resources

Starting Resources for Village
Food
Wheat
Wheat
2,000,000
Food
Fish
Fish
2,000,000
Labor
Labor
Labor
200,000
Donkey
Donkey
Donkey
1,500

Starting Military

Each Village starts with the majority of the starting troops deployed to the first defense slot as a guard army. A small number of troops remain within the Village’s storage to be deployed as a field army should the Village Lord wish to explore beyond their walls. Troops can be transferred from the guard army to the field army using the troop transfer process explained in the Movement & Exploration section. The specific type of military unit is determined by your Village's biome, and is strategically chosen to have a combat advantage in that particular environment.

Starting Military for Village
Military
Military
Military T1 units
1,000
• 900 T1 units in defense slot
• 100 T1 units in storage
Note: The type of troop received depends on the biome that the village is spawned on. Starting troops will always have a combat advantage when defending their home.
Note: Most of the starting troops are automatically deployed as a guard army in a defensive slot, only a handful are provided as tokenized troops in the village’s storage to allow for deployment of field armies. and as field troops you can command.

Resource Roll

When minting a Village, a random number is rolled to determine the single resource that it can produce.

Village Resource Roll Probabilities
Wood
Wood19.815%
common
Stone
Stone15.556%
common
Coal
Coal15.062%
common
Copper
Copper10.556%
uncommon
Obsidian
Obsidian8.951%
uncommon
Silver
Silver7.130%
uncommon
Ironwood
Ironwood5.031%
uncommon
Cold Iron
Cold Iron3.920%
uncommon
Gold
Gold3.673%
uncommon
Hartwood
Hartwood2.531%
rare
Diamonds
Diamonds1.358%
rare
Deep Crystal
Deep Crystal1.049%
epic
Ruby
Ruby0.988%
rare
Sapphire
Sapphire0.926%
rare
Ethereal Silica
Ethereal Silica0.741%
epic
Ignium
Ignium0.710%
epic
True Ice
True Ice0.556%
legendary
Twilight Quartz
Twilight Quartz0.494%
legendary
Alchemical Silver
Alchemical Silver0.401%
legendary
Adamantine
Adamantine0.278%
mythic
Mithral
Mithral0.185%
mythic
Dragonhide
Dragonhide0.093%
mythic
Common
Uncommon
Rare
Epic
Legendary
Mythic

Limitations

Villages produce food, resources, troops, donkeys, and labor at 50% the rate of Realms. They can receive and purchase food, labor, donkeys and resources without restriction, but can only receive troops from their parent Realm - this limitation is in place to prevent players from spawning a Village on their rival's Realm and 'teleporting' troops there by using the donkey network.

Village Progression

Villages have a limited progression path and may only upgrade once from Settlement to City. The cost and benefits of this progression is the same as that of a Realm.