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🏰 Realms

The 8,000 Realms are the foundation of Eternum, each uniquely destined to shape the fate of this vast continent. As limited and irreplaceable strongholds, these Realms serve as the primary playing pieces of the game. Each Realm settled in Eternum can produce between one and seven different resources, depending on the metadata of the original Realm NFT and its associated Season Pass. This metadata also aligns each Realm to one of sixteen ancient Orders, however the meaning of this alignment has been lost to the mist… for now.

Settling

To settle a Realm, Lords must first burn a Season Pass, which gives them the ability to select the location of their homeland from an array of locations scattered across the map. For Season 1, there is a seven-day settling period before the game starts, allowing players to organise and position themselves before a move can be made. Realms can still be settled after this period, however the earlier in the season that Lords can establish their holdings, the greater their production potential and overall experience.

Settling a Realm

Realm Settling Screen

⚠️ IMPORTANT NOTE

When the game starts, all structures are immune to attacks and raids for 24 hours. Once the first day of gameplay has concluded, there are no more instances of immunity, all Realms and Villages settling into the game after this time will need to rely on their starting defences and consider their starting locations carefully. Lords entering the game after the immunity period are advised to make use of the spectator mode to scout for relatively safe spawning locations before initiating a settling transaction.

Starting Resources

Starting Resources for Realm
Food
Wheat
Wheat
3,000,000
Food
Fish
Fish
3,000,000
Labor
Labor
Labor
300,000
Donkey
Donkey
Donkey
3,000

Starting Military

Each Realm starts with the majority of the starting troops deployed to the first defense slot as a guard army. A small number of troops remain within the Realm's storage to be deployed as a field army should the Realm Lord wish to explore beyond their walls. Troops can be transferred from the guard army to the field army using the troop transfer process explained in the Movement & Exploration section. The specific type of military unit is determined by your Realm's biome, and is strategically chosen to have a combat advantage in that particular environment.

Starting Military for Realm
Military
Military
Military T1 units
5,000
4,900 T1 units in defense slot
100 T1 units in storage
Note: The type of troop received depends on the biome that the realm is spawned on. Starting troops will always have a combat advantage when defending their home.
Note: Most of the starting troops are automatically deployed as a guard army in a defensive slot, only a handful are provided as tokenized troops in the realm’s storage to allow for deployment of field armies. and as field troops you can command.

Realm Progression

Realms can grow from a Settlement into a City, then to a Kingdom, and finally an Empire. Each upgrade level unlocks additional buildable hexes and defensive army slots, allowing for the expansion of your economy and strengthening of your defences. Each progression requires specific materials, outlined in the table below:

⬆️Realm Upgrade Costs
Current LevelNext LevelResources Required
SettlementCity
Labor
100,000
Wheat
1,500,000
Fish
1,500,000
Wood
150,000
Stone
150,000
Coal
150,000
CityKingdom
Labor
500,000
Wheat
3,000,000
Fish
3,000,000
Copper
500,000
Obsidian
500,000
Silver
500,000
Hartwood
250,000
KingdomEmpire
Labor
1,000,000
Wheat
6,000,000
Fish
6,000,000
Hartwood
750,000
Diamonds
500,000
Sapphire
500,000
Ruby
500,000
True Ice
100,000
Twilight Quartz
100,000
Alchemical Silver
100,000
🏗️Buildable Hexes by Realm Level
Realm LevelBuildable HexesDescription
Settlement6A small settlement with a few buildings.
City18A glorious city with many districts.
Kingdom36A kingdom with many cities and towns.
Empire60A vast empire with many kingdoms and cities.
⚔️Armies by Realm Level
Realm / Village LevelNo. Guard ArmiesSlot NameNo. Field Armies
Settlement1Inner Keep1
City2Castle Wall2
Kingdom3Outer Bailey3
Empire4Watchtower4