🪓 Buildings
Standard vs. Simple
Season 1 offers two building systems. Lords can switch between standard and simple building modes at any time by clicking the toggle at the top of the construction tab.
Note: Some buildings only require food to construct. Farms, Fishing Villages and Resource Buildings have the same construction cost in both standard and simple building modes.
Standard Mode
This is the classic Eternum experience. Construction requires a combination of labor and a particular set of resources as building materials. Standard mode is more complex as it involves a greater number of materials in storage, however it is far more efficient overall. This building mode is generally designed for those with multiple Realms and/or Villages working with economies of scale.
Simple Mode
This mode allows players to utilize Labor, a new material for Season 1, as the singular input for construction. Simple mode greatly improves accessibility and simplifies gameplay overall, but is much less efficient in both time and materials. This would be the preferred system for players with smaller holdings and limited access to a variety of resources.
Placement & Population
Placement
The construction tab can be accessed in the Local view. Buildings can be constructed on any buildable hex of a Realm or Village, provided the owner has the requisite materials and population capacity. Buildable hexes are defined by the upgrade level (i.e. Settlement, City, Kingdom, or Empire) and are visible as hexes with patches of bare, prepared earth. Most buildings can be constructed in either simple or standard mode, which toggled at the top of the construction tab.
Population
Population is the total population utilised by the currently constructed production buildings on a Realm or Village, while the population capacity is the maximum available population with which to construct production buildings. Worker Huts can be built to increase population capacity, while all other buildings require population capacity to be available in order to construct. Lords must balance their construction to ensure there is enough population capacity available to construct their desired production buildings.
Building Types
The Keep
Settling any Realm or Village will automatically construct a structure in the centre of your buildable hexes, known as the Keep. This structure represents your seat of power and the central point of governance, and facilitates key functions such as Realm/Village upgrades and Labor production. This building cannot be destroyed and provides a baseline population capacity of 5.


- Produces Labor resource
- Provides a baseline population capacity of 5
- Available in both simple and standard building modes
Resource Buildings
There is a specific resource building for each of the 22 resources in the game, so Lords will require separate resource buildings if they wish to produce more than one type of resource. These buildings only require food to construct and have the same requirements in simple and standard mode.


- Produces Wood resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Stone resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Coal resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Copper resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Obsidian resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Silver resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Ironwood resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Cold Iron resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Gold resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Hartwood resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Diamond resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Sapphire resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Ruby resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Deep Crystal resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Ignium resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Ethereal Silica resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces True Ice resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Twilight Quartz resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Alchemical Silver resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Adamantine resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Mithral resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Dragonhide resource
- Requires 2 population to be constructed
- Same construction cost in both simple and standard modes

Economic Buildings
These buildings define the utility of a Realm or Village, including food production, donkey production, population capacity, and storage capacity. All of these buildings can be constructed in either standard or simple mode, but have varying costs and population requirements:
[economic building table, including population cost / population capacity increase (Worker Hut) / storage capacity increase (Storehouse)]

- Increases population capacity by 5
- Available in both simple and standard building modes







- Increases storage capacity by 300,000 kg for each material
- Requires 2 population to be constructed
- Available in both simple and standard building modes







- Produces Donkeys for transportation
- Requires 3 population to be constructed
- Available in both simple and standard building modes








- Produces Wheat (food) resource
- Requires 1 population to be constructed
- Same construction cost in both simple and standard modes



- Produces Fish (food) resource
- Requires 1 population to be constructed
- Same construction cost in both simple and standard modes

Military Buildings
Your military buildings are essential for training up armies to defend your territories and project your might. There are three 'tiers' of each of the three troop types, but a different building is required to produce each troop tier. As such, there are a total of 9 military buildings in the game.
Note: Only T1 troop buildings can be constructed in both standard and simple mode. T2 and T3 military buildings are only available for construction in standard mode.


- Produces T1 Footman units
- Requires 3 population to be constructed
- Available in both simple and standard building modes









- Produces T2 Knight units
- Requires 3 population to be constructed
- Only available in standard building mode








- Produces T3 Royal Guardian units
- Requires 3 population to be constructed
- Only available in standard building mode








- Produces T1 Archer units
- Requires 3 population to be constructed
- Available in both simple and standard building modes









- Produces T2 Crossbowman units
- Requires 3 population to be constructed
- Only available in standard building mode








- Produces T3 Beast Hunter units
- Requires 3 population to be constructed
- Only available in standard building mode








- Produces T1 Horseman units
- Requires 3 population to be constructed
- Available in both simple and standard building modes









- Produces T2 Paladin units
- Requires 3 population to be constructed
- Only available in standard building mode








- Produces T3 Dragon Rider units
- Requires 3 population to be constructed
- Only available in standard building mode






Same Building Cost Increase
Building multiple buildings of the same type will cost progressively more each time. The cost increase is calculated using the following formula:
Cost = Base Cost + (Base Cost × 0.5 × (N-1)²)
Where:
- Base Cost is the initial cost of the building (from the tables above)
- N is the number of the same buildings already constructed
For example, if you build a second building of the same type (N=2), the cost will be:
Cost = Base Cost + (Base Cost × 0.5 × (2-1)²)
= Base Cost + (Base Cost × 0.5 × 1)
= Base Cost × 1.5
Note: Buildings need to be exactly the same type for this rule to apply. For example, building a Stone Quarry after a Lumber Camp (both being resource buildings) would not be subject to this cost increase.