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⚡ Stamina & Biome Effects

Stamina

Stamina is a vital resource governing the mobility and effectiveness of armies. Each deployed army possesses a maximum stamina value determined by its troop type and tier as explained above. Field armies expend stamina when moving, exploring unknown hexes, or engaging in combat against other armies and structures. Guard armies only expend stamina when attacking armies in hexes adjacent to their structure. During combat, stamina impacts army combat effectiveness:

Attacking Army (the army initiating combat)

Attacks require a minimum of 30 stamina, so armies with less than 30 stamina cannot initiate an attack. Each additional stamina point above this threshold grants a 1% damage bonus, up to a maximum of +30% damage at 60 stamina. Additional stamina spend is not optional, so attacking armies will use all available stamina up to a maximum of 60 for any one attack. If the attacking army destroys the defending army, they gain +30 stamina.

Defending Army (the army being attacked)

Defending armies rely on having stamina available to maintain full combat effectiveness. When attacked, defending armies incur a 1% damage reduction for every stamina point below 30. For example, if an army is attacked while they have 10 stamina, they would deal -20% damage to the attacking army. The maximum penalty is -30% damage if stamina is completely depleted. Successfully defending an attack does not deplete stamina. Lords should manage their armies' stamina carefully, ensuring they retain enough reserves to remain effective against unexpected attacks.

Biomes (Combat Effects)

The combat effectiveness of different troop types is impacted by the biome on which the defending army is located when engaging in battle. Armies can gain either a combat advantage (+30% damage), disadvantage (-30% damage), or no effect, depending on their affinity with a particular biome. To summarise these combat modifiers for each troop type:

⚔️️ ️️️Knights excel in forests, leveraging cover and mobility, but suffer reduced effectiveness in deserts, beaches, and snow-covered regions where their heavy armour and weapons can make it difficult to move on the soft ground cover. Knights are equally advantaged, disadvantaged or not affected across all biome types.

🏹 Crossbowmen benefit from open seas and unstable terrains (such as beaches and snow), where they can remain static and make the most of their ranged capabilities. However, they will be disadvantaged in flat, open terrain with no cover or opportunity for concealment. Crossbowmen are the least advantaged, but also the least disadvantaged by biome modifiers of the three troop types.

🛡 ️Paladins dominate open, flat terrain where mounted units thrive, but are hindered in dense forests and on open water where their mounted capabilities are negated. They are the most advantaged, but also the most disadvantaged troop type. In combination with the biome effects on stamina use, Paladins are less versatile than other Knights or Crossbowmen, but are devastatingly effective in the right situations.

Note: The scorched biome applies +30% damage to all troop types, representing the additional casualties sustained from battling in an inhospitable environment.
Biome Combat Modifiers
Biome
⚔️ Knight
🏹 Crossbowman
🛡️ Paladin
Water Biomes
🌊Ocean0%+30%-30%
🌊Deep Ocean0%+30%-30%
🏖️Beach-30%+30%0%
Open Biomes
🌿Grassland0%-30%+30%
🌱Shrubland0%-30%+30%
🏜️Subtropical Desert-30%0%+30%
🏜️Temperate Desert-30%0%+30%
Forest Biomes
🌳Tropical Rain Forest+30%0%-30%
🌳Tropical Seasonal Forest+30%0%-30%
🌳Temperate Rain Forest+30%0%-30%
🌳Temperate Deciduous Forest+30%0%-30%
🌲Taiga+30%0%-30%
Cold Biomes
🥶Tundra-30%0%+30%
❄️Snow-30%+30%0%
Harsh Biomes
⛰️Bare0%-30%+30%
🔥Scorched+30%+30%+30%
Note: These modifiers affect combat damage in different biomes. Positive values mean the troop does more damage in that biome, negative values mean they do less damage.