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💥 Damage

Damage Overview

Damage is defined as the number of casualties dealt by one army against the other in an instance of combat. When combat is initiated (i.e. one army attacks another), damage for both the attacking and defending army is calculated based on the number of troops, troop tier, stamina, and biome bonuses. Damage is then simultaneously inflicted by both sides. Battles can last multiple rounds (requiring multiple combat instances) depending on the relative strength and number of troops involved. Armies with higher-tier troops deal significantly more damage. However, careful management of troop numbers, stamina, and biome positioning can enable lower-tier armies to overcome stronger opponents.

Combat Damage Calculation

The damage dealt by an army during combat is calculated as follows:

D =3.5N(TxTy)Cβeff· Bs · Bb
Where:
D
= Damage inflicted (troop casualties caused to enemy army)
N
= Number of troops in the attacking army
Tx
= Tier strength value of attacking army (T1 = 1, T2 = 2.5, T3 = 7)
Ty
= Tier strength value of defending army
C
= Combined total troops involved in combat (attacker + defender)
βeff
= Damage scaling coefficient*
Bs
= Stamina bonus multiplier
Bb
= Biome bonus multiplier

* The damage scaling coefficient is designed to reduce damage in larger conflicts so that larger battles require more combat rounds to resolve.